This session will cover the tools and methods used in exploiting massively multiplayer online role-playing games. Tools and techniques to perform low-level packet-based exploits will be demonstrated and examined. This session is designed to educate and raise awareness for developers and team members involved in the development process in order to better secure their games and virtual economies.
Learning Objectives: 1: Learn about profit hacking motives and methods. 2: Explore why obfuscation/encryption is not always effective and may help hackers. 3: Learn how low hanging fruit exploits are being abused by hackers of all backgrounds.