Gamification Using “Science of Habit Cycle” to Transform User Behavior

Closed captioning will be available in English and Japanese for all keynotes and RSAC track sessions.
Please note: All times are in SGT.
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Forty percent of our daily activities are automated routines or habits which are not under conscious control. Gamification for security awareness has been tried but almost no work has happened in the context of “Habit Cycle.” What is the science behind the formation of habits in our brain? How can you use gamification in your enterprise or for young kids to help form lasting and sticky security habits?

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